Psychic Guide

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Psychic Guide

Post by Laeda on Sat Apr 30, 2016 9:04 pm

Brief Introduction to Psychic

The Psychic is a melee based healer class reliant on three weapons of choice. Contrary to the norm, a Psychic has potential to do much more than supporting from the rear. They are a mix and match class suited for players who enjoy switching from support to damage dealer depending on the situation.



Stances

The Psychic offers three stances that can be changed any time with the default f4 key. One is for party support with healing and revive, another one uses magic to debuff and harm enemies, and the last one uses totems to protect, heal, and buff party members.


Holy Spirit

Has the ability to heal your party members as well as reviving them. Has skills that stun the enemy as well as hits them hard for damage.
This stance wields a large two-handed hammer.
While this stance is active, the following passive stat bonuses are gained:

  • Stun Chance increases by 1%
  • Attack Power increases by 3%




Sorcery

Allows you to use magic to hurt and damage your enemies. You should avoid receiving any damage while in this stance.
This stance wields a staff in one hand, a shield in the other.
While this stance is active, the following passive stat bonuses are gained:

  • Reduce damage from bosses +5%
  • Decrease incapacitated durartion +3%




Halidom

The Halidom stance communicates with totems to assist allies.
This stance wields a spear.
While this stance is active, the following passive stat bonuses are gained:

  • Movement speed +3%
  • Hit Rate +200




Elite Lord Skill

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